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- THE LEGEND OF KYRANDIA
-
- THE LEGEND OF KYRANDIA SOLUTION IS AT THE END OF THESE DOCS.
-
- Table of Contents
-
-
-
- History of Kyrandia.....................
-
- How To Play:
-
- Installation...........................
-
- Getting Started........................
-
-
-
- Basic Instructions:
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- Using A Mouse To Play..................
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- Keyboard Controls......................
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- Objection Manipulation.................
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- Game Screen............................
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- Options Menus..........................
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- Loading A Game.........................
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- Saving Games...........................
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- Game Controls..........................
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- The History Of Kyrandia
-
-
- Deep Within The Ancient Forests, the enchanting world of
- Kyrandia has long been known as the most magical of the
- ancient Kingdoms.
-
- Many centuries before our story, King William the first
- created a covenant with the Natural kingdom. The residents
- of Kyrandia and the Natural world were made partners in a
- plan of mutual care and protection.
-
- An enormous gem, now known as the Kyragem, emerged from the
- ground on the spot where King William stood.
-
- The gem was given to the people of Kyrandia by the Land as a
- symbol of this sacred alliance. It was the responsibility of
- the Royal family to ensure the safety of the Kyragem.
-
- Before the Kyragem, Magic only existed as unconnected
- fragments of a temporary nature. The Kyragem has concentrated
- the magic in Kyrandia that anywhere else in the kingdom of
- man.
-
- The simple stone masons faced with the difficult task of
- building a vault to house the magical artifact developed the
- first uses of the Kyragem's powers.
-
- Originally used as the source of magic for the protective
- covering about the gem itself, the powers were later also
- used during the construction of the wondrous Castle Kyrandia.
-
- The descendants of these early craftsmen passed on
- knowledge of the magic to the following generations. Each
- geneation added to the knowledge, and expanded the
- applications to various sites throughout Kyrandia.
-
- Many years later, abuse of the magical powers became common
- and the magic was used daily for even simple tasks. As a
- result, Queen Thelia the Strict created the Order of Royal
- Mystics to organize and control all magic from the Kyragem.
- Choosing from among those stone masons posessing knowledge of
- the various forms of magic, Queen Thelia established the four
- mystical disiplines of Alchemy, Spirituality, Scrolls, and
- Gem Lore.
-
- The Royal Mystics celebrate their humble orgins each year
- with the festival of mortar, which is believed to be the
- luckiest week of the year.
-
- During the reign of King Bernard the fourth, nearby nations
- became jealus of Kyradia's prosperity and declared war.
- Several long years of brtal attacks almost rined Kyrandia.
- Reluctant to use magic as an offensive weapon, King Bernard
- eventually employed the magic of the Kyragem to turn the
- invading armies against the evil of their own commanders.
- Thus began the friendly alliances that endure today with
- Kyrandia's neighboring lands.
-
- Benjamin the Gardner, nephew of King Bernard, and first king
- of the modern lineage, spent his lengthy tenure occpied with
- the complete re-creation of the forests and natural wonders
- that had been so horribly destroyed by the invading armies
- during his childhood.
-
- The Roya Mystics assisted Benjamin in his work, and
- installed many of the magical natural wonders that exist to
- this day. Many historians also credit Pantos, a tailor to
- the court of Kyrandia, with the invention of trousers durning
- this period.
-
- Recent history has not been kind to Kyrandia. The
- enlightened reign of King William the Generous ended
- tragically not long ago when Malcom, a friend of the family
- and jester to the court, murdered both king and queen, and
- seized the Kyragem.
-
- For a brief and terrifying moment, Kyrandia was at the
- mercy of Malcolm. Fortunately, Kallak, chief of the Mystics,
- and father of the slain qeen, was able to create a magical
- seal that prevented Malcolmfrom leaving the castle.
-
- Fearing for the safety of his grandson, Kallak chose to
- leave the palace and raise young Brandon in a rural are
- beyond the Timbermist woods and far away from the castle now
- inhabited by the captive usuper Malcolm.
-
- Orphand as an infant, and sole heir to the throne of
- Kyrandia, Brandon has been kept ignorant of his royal status
- by his protective grandfather.
-
- Despite its long and gloris history, all is not well in
- Kyrandia today. Denied further access to the Kraygem, the
- Royal Mystics are unable to replenish their magical stores.
-
- Reseres are scare, and the Mystics have been forced to
- disassemble more protective enchantments every year in an
- effort to maintain enough power for the spell which restrains
- Malcolm.
-
- Now Grown To adulthood, Brandon will soon be drawn into the
- madness of Malcolm. Alone in his confinement, and unsable to
- escape, Malcom has carefully planned his revenge. He has
- worked against the bonds that hold him and ploted against all
- Kyrandia, as none would crown him king.
-
-
- At this very moment the shackles which held Malcolm have
- failed! Malcom has broken free, and his vengeful spite has
- already begun to destroy the land. Brandon is Kyrandia's
- only hope. You must guide him before it is too late! Focus
- your magic. Restore the Kyragem, and claim your rightful
- place in the legend of Kyrandia!
-
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- How To Play
-
- MS-DOS
- Installing Kyrandia on your hard drive
-
-
- Insert Disk 1 into Drive A or B. Next, Type the letter of
- the floppy drive, A or B. Type INSTALL, press [Enter], then
- follow the prompts that appear. This will copy all of the
- necessary files to the hard drive. Be sure to select the
- correct graphics mode and sound card during this pocedure.
-
- It is always advisable to make back-up copies of your
- master program diskettes to increase the life of the masters
- and uard against accidents. Follow your computer's
- instructions to make copies of all game diskettes.
-
-
-
-
-
-
-
- Getting Started:
-
-
- The introduction to Kyrandia will begin once the game has
- been loaded. If you are in a hurry, or have already wathced
- the introductory scenes, you may bypass the introduction
- scenes by presing any key. If you do, the 'Load A Game' menu
- will appear, and you may either load a previosly game or
- begin a new game.
-
- You will find Kyrandia easy to learn and fun to play. All
- characters and game items are activated simply by pointing
- and clicking with your mouse. The first few scenes are not
- immediately dangerous to the Brandon, so feel free to roam
- about for a few scenes as you get comfortable.
-
-
-
-
-
- Using a Mouse to Play or:
- Clicking around Kyrandia:
-
-
-
- All of the game playing activities in Kyrandia can be
- easily controlled by using your mouse. Only the left button
- is needed. The middle and right buttons that you may have
- are not used in this game.
-
- The mouse is connected to the pointer arrow [cursor] on
- the monitor screen, and any movement of your mouse will
- result in a corresponding movement by the pointer on the
- screen.
-
- You play the game by moving the pointer to an area or on an
- object and then pressing on the mouse button. This activity
- is called 'clicking'. Clicking Brandon Around Kyrandia.
-
-
- The Main character in this game is named Brandon. You as
- the player will control the activities and even the fate of
- Brandon by clicking him around the scenes of Kyrandia. Click
- on the left side of the screen, and Brandon will walk in that
- direction. Click to the right, and Brandon will obediently
- walk to the right.
-
-
- In many cases, Brandon will walk to the exact spot where
- you clicked. In other cases, Brandon may not be able to walk
- as far as you wish. In those cases, Brandon will walk as far
- as he possibly can. You can often re-direct Brandon even as
- he is walking if you change your mind.
-
- You can walk Brandon out of the scene in wich he currently
- appears by clicking on the edge of the scene in the direction
- you would like him to go. He will walk to the edge, and then
- appear in the adjoining area as it is displayed.
-
- Notice that the shape of the pointer will change when it is
- positioned on a scene edge or doorway through which Brandon
- may pass. This is an indication to the player that clicking
- there will exit Brandon from the current scene, and send him
- into the adjoining area.
-
- Although Brandon can usually walk up, down, left or right,
- he will often find himslef in areas where his movements are
- restricted. The pointer will change to a NO GO sign when
- there is an area through which Brandon cannot pass.
-
-
-
-
-
-
- Using a Keyboard to Play:
-
-
- The keyboard controls for Kyrandia are similar in function to
- those for using a mouse. The on-screen pointer can be
- maneuvered by using the numeric keypad. Once you have
- positioned the pointer where desired, pressing the ENTER key
- or INSERT SPACE bar will serve the same function as clicking
- the left button on the mouse, and will initiate all walking
- and other activities.
-
-
-
-
- Object manipulation, or:
- Carrying on in Kyrandia:
-
-
-
- You can make Brandon pick up, carry, and use many of the
- objects that appear in Kyrandia simply by clicking on them.
- For example: you make Brandon pick up the apple that is
- hidden in the pot in his home by positioning the pointer on
- the pot and clicking.
-
-
- The apple appears and 'becomes' the pointer. This is an
- indication that the apple is Brandon's active possesion.
- Moving the Mouse will now allow you to move the apple around
- the screen.
-
- Once the apple becomes the pointer, several options are
- available to Brandon. You may have Brandon add the apple to
- the items he is carrying in his knapsack by positioning the
- apple down below the screen in one of his inventory slots,
- and the clicking to release it. the apple/pointer will
- remain until it is either released into the knapsack
- inventory, released somewhere in the scene, or otherwise used
- or dropped. Once the apple in his knapsack, Brandon will
- carry the apple with him as he moves about Kyrandia.
-
- Another option you have with the apple is to make use of
- it. There are many things to find in Kyrandia, and the
- employment of various objects in necessary to solve some of
- the puzzles Brandon is likely to encounter. In the case of
- the apple, it may be used by having Brandon eat it. If you
- picked up the apple and click it on Brandon, he will aet
- apple and an apple core will remain.
-
- There are also number of actives areas and objects in
- Kyrandia that Brandon cannot pick up. Clicking on these
- areas, and clicking objects on these areas will often
- initiate actions. For example: Clicking on the purple pot in
- Brandon's home will expose the contents of the pot, which is,
- in this case, an apple. Brandon will be as surprised as you,
- and will likely make some comment about finding the apple.
- The pot also has further potential for action. Once the
- apple has been removed, other items may be dropped in. The
- apple core may be disposed of in a hygenic manner by dropping
- in. The apple core may be disposed of in a hygienic manner
- by dropping in into the pot.
-
- Most of the other people in Kyrandia will speak to Brandon
- briefly upon meeting him, and can be prompted to speak at
- greater length by clicking on them. Some of the people may
- require that brandon bring specific objects to them [and that
- you click these items on them] before they will continue
- their conversations.
-
-
-
-
-
-
- The Game Screen:
-
-
- The game screen in Kyrandia is divided into two distinct
- areas are distinguished. The upper portion of the screen
- displays the graphics depicting the current location of the
- principal character Brandon. If you move Brandon far enough
- in one diection, the game screen will change to display his
- new surroundings. You, as the player, cannot view any other
- areas. Access to certain areas may not be allowed to Brandon
- unless specific game puzzle condirions are satisfied. For
- example, Brandon may need to assist Herman in repairing the
- broken bridge before he can cross into the Timbermist Woods.
-
- The bottom section of the game screen has four parts. On
- the left side there is a blue gem labeled 'OPTIONS'.
- Clicking on this icon will pause game play and activate the
- appearance of a menu of the choices available to you.
- Further instructions about your options concerning saving
- games, adjusting game controls, and quitting or resuming play
- are availble by selecting and click on the desired option.
- For more information on saving games see the section 'SAVING
- GAMES'.
-
- The middle of the lower screen section shows two rows of
- rectangular slots which may be used to carry items for
- Brandon. This area is analogous to Brandon's 'knapsack'.
- Anything placed into the inventory of the knapsack will be
- carried with Brandon from scene to scene until it is either
- used or discarded. If you wish to store more objects than
- you have slots, you may have to create stockpiles, or
- remember where you left a particular item.
-
- The right side of the lower screen has an area reserved for
- the display of a magic amulet. If you are successful in
- guiding Brandon towards its disvovery, the gold flame will
- appear. The frame supports four gems which may or may not
- become activated, depending on your direction of Brandon.
- Activated gems will be brightly colored, and clicking on them
- will iniiate specific activities. un-activated gems cause no
- actions, and are colored black.
-
- In between the upper display screen and the three lower
- areas is a narrow area that covers the full width of the
- screen. This is called the message box. Text displayed here
- may either to identify the specific area of Kyrandia
- currently shown or may comment on the status of things in
- Kyrandia. When you click on the apple the message box will
- say 'Apple Taken'. Move the apple into Brandon's knapsack
- inventory and the text will read 'Apple Placed'. Release the
- apple somewhere in the scene the text will show 'Apple
- Dropped'.
-
-
-
- The Options Menu
-
-
- By clicking on the options icon on the game screen you
- will activate a menu which includes headings titled 'Game
- Controls', 'Load a Game', and 'Save a Game' 'Quit Playing'
- and Resume Game'. Clicking on a head will activate a sub-
- menu within that area.
-
-
-
-
-
- Loading a Game
-
-
-
- Clicking on 'Load a Game' in the main options menu will
- activate 'load a Game' menu. You may then make a selection
- that allows you to either start a new game, or reload a game
- that you have previosly saved. Although you may save a
- number of different games, only five will be displayed on the
- menu at any one time. By clicking on the scrolling arrows
- you may move up and down within the list.
-
-
- Saving Games
-
-
- Clicking on the 'Save this Game' on the main options menu
- will activate display of the 'Save a Game' menu. When you
- save the game you are currently playing, you may place it
- into a empty slot or you may keep it in an already titled
- slot. Saving a game into an already occupied slot will
- replace the prvious game with the version you are currently
- saving.
- Clicking on the scrolling arrows will allow you to move the
- list of your saved game up and down. Selecting to save a
- game will activate a name box into which you can type a
- description of the game you are saving. You may name your
- saved games however you wish.
-
-
- As a matter of practice, it is advisable to save the game
- frequently as you progress. It is particularly advisable to
- save your game before you explore situations that may be
- hazardous to Brandon.
-
- SkID RoW US HEADQUARTERS
-
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-
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-
-
- THE LEGEND OF KYRANDIA SOLVE
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Getting Started:
-
- TREEHOUSE:
- ~~~~~~~~~~
- We start off as Brandon the grandson of... your grandfather.
- Pick up the garnet (red jewel) on the table.
- Pick up the note from the table.
- Pick up the saw from under the table.
- Click on the big pot (you get an apple).
- Leave this place.
-
-
- OUTSIDE: (FOREST 1)
- ~~~~~~~~~~~~~~~~~~~
- Two screens to the right you will find a pond of (salty) water.
- Click on the pond and get a teardrop.
- Proceed to the right.
- A leaf should fall and will turn into a (green) peridot.
- Pick up the peridot.
- (On your way around this place, you will find an Amethyst. If you do
- find it, pick it up also. It's a purple jewel.)
- After you pick up the peridot, go up and then left.
- Here is the Forest Altar. Pick up a lavender rose here.
- Go to the right. (The Amethyst usually appears here.)
- Let's proceed back. Go left, left, down, left, left, left, left.
- Here lies a half-dead willow tree. Use the teardrop on the willow.
- Merith comes a long at this moment and asks you if you want to play.
- Merith has the marble so follow him to the right.
- Follow Merith until he has disappeared.
- Go to the south. Go south again and then to the left.
- There's Herman. He tends this bridge, which is now broken.
- Talk to Herman.
- Give your saw to Herman.
- Leave the cave to the right and go north and north again.
- Go all the way to the left until you can no longer proceed that way.
- Now go up and enter the church building.
- Brynn enters the room. Talk to Brynn.
- Give Brynn the note. She will decipher it for you.
- Give Brynn the lavender rose. You now have a silver rose.
- Leave this place and go south.
- Go all the way to the right and then up.
- Merith should be here. Just watch.
- Pick up the marble when Merith is gone.
- Go to your right.
- Here is the forest altar.
- Use the marble on the altar.
- Use the silver rose on the altar. You now have the amulet.
- Now go left and all the way south and then left again.
- You're back in the cave, and by this time, Herman should have fixed up the
- bridge.
- Now you can cross the bridge safely.
-
-
- AREA 2: (FOREST 2)
- ~~~~~~~~~~~~~~~~~~~
- Once across the bridge, proceed to your left.
- Enter the hut.
- Talk to Darm the wizard. He will tell you to find a quill for him.
- Leave the hut and go south.
- This is a small forest and is a near quadilateral shape so it is not
- hard to find your way around. During your exploration, you will find
- certain gems and jewels. It would be convenient to put these in front
- of the golden plate altar once your inventory is full.
- Look for three items. An acorn (on a tree), a walnut and a pinecone.
- Once you have found these items, go to the screen (at the bottom of the
- area) where there is a hole in the ground.
- Drop these three nuts into the hole.
- A Pseudobushiahugiflora will appear and will give you the first stone
- to your amulet. It allows you to have the power of healing.
- Now go north a few screens until you see a bird nest with a bird on it.
- Click on the yellow stone on your amulet.
- Pick up the quill.
- Go back to the hut and give the quill to Darm. In return, he will give
- you a magical scroll. You can try this scroll out if you wish.
- Once you have the scroll, Darm will tell you about the birthstones. The
- first birthstone you seek is at the fountain in the river.
- Go to the river and click at the bottom of it. Voila, a SUNSTONE.
- During your exploration around this forest, you should have found
- quite a few gems and jewels. (i.e. Onyx, Topaz, Opal)
- Anyhow, the other three birthstones you need are in order:
- (SUNSTONE) GARNET, TOPAZ, and RUBY.
- To get rubies, grab a few from the ruby tree. Use the yellow stone on
- your amulet after you've gotten your rubies.
- Once you have all the right stones and have placed them in order, you
- will get a flute.
- Now go to the bottom right screen of the forest.
- Here is the entrance to the fiery dragon cave.
- Let's go in.
- Well, here's ol' Malcolm trying to stop you.
- Once he throws one of his knives at you, throw it back at him.
- Malcolm will chicken out but he shields the cave now.
- Here's your chance to use your flute.
-
- NOTE: Before you enter the cave, make sure you have some empty slots in
- your pockets. You will no longer need the flute nor the note.
- Nor do you need any gems. Drop the apple outside of the cave.
- So you should only have a scroll when you enter the cave.
-
- Enter the cave.
-
-
- IN THE LABYRINTH
- ~~~~~~~~~~~~~~~~
- The Labyrinth is pretty deep and dark.
- If you wish to explore this labyrinth on your own, you can draw a grid
- map for yourself. It'd make it a lot easier.
-
- Here I will just direct you through the labyrinth from the cave entrance
- where there is a pond of water:
-
- Go right.
- Go right. (Gate will close behind you)
- Go right. Pick up three fireberries here from the bush.
- Go up. Drop a fireberry here.
- Go right. Drop a fireberry here.
- Go down. Drop a fireberry here.
- Go down. Pick up three fireberries here.
- Go right. Drop a fireberry here.
- Go up. Pick up the rock. Drop a fireberry here.
- Go up. Drop a fireberry here.
- Go right. Pick up two fireberries.
- Go up. Drop a fireberry here.
- Go right. Drop a fireberry here.
- Go right. You have now reached the Pantheon of Moonlight.
- Talk to the purple wisps here.
- Go right. Pick up three fireberries.
- Go down. Pick up the rock. Drop a fireberry here.
- Go down. Drop a fireberry here.
- Go left. Drop a fireberry here.
- Go down. Pick up two fireberries.
- Go down. Drop a fireberry here.
- Go down. Drop a fireberry here.
- Go right. You have now reached the Cavern of Twilight.
- Pick up the gold coin and the rock at the right of the
- screen.
- Go right. Pick up three fireberries.
- Go right. Drop a fireberry here.
- Go up. Drop a fireberry here.
- Go left. Drop a fireberry here.
- Go up. Pick up one fireberry.
- Go up. Pick up the rock. Drop the fireberry here.
- Go down. Pick up three fireberries.
- Go right. Drop a fireberry here.
- Go up. Drop a fireberry here.
- Go right. Drop a fireberry here.
- Go down. Pick up two fireberries.
- Go right. Drop a fireberry here.
- Go up. You have now reached an Emerald Cavern. Pick up the two
- emeralds.
- Go up. Drop a fireberry here.
- Go right. Pick up two fireberries.
- Go right. Drop a fireberry here.
- Go up. Pick up the rock. Drop a fireberry here.
-
- You should now have five rocks, two emeralds, a gold coin and a scroll.
- Now return to the gate.
-
- To make your life easier, go:
- down, left, left, down, down, left, up, left, down, left, down, right,
- down, left, left, left, up, up, up, right, up, up, left, left, left,
- down, left, down, down, down, left, up, up, left, down, left.
-
- Okay. Put all the rocks on the counterweight thingio. The gate opens.
- Let's get out of here.
- Go to the (wishing) well.
- Drop in the golden coin. Et voila, you have a moonstone.
- Let's go back into the cave, and into the Pantheon of Moonlight.
-
- To make your life easier again, start at the gate and go:
- right, up, right, down, down, right, up, up, right, up, right, right.
-
- Here we are at the Pantheon of Moonlight again.
- Use the moonstone in the altar. It should fit nicely.
- Now the two purple wisps will combine into one and combine with you.
- You now have a purple stone in your amulet.
- Eager to find out what the purple stone does? Save it and see.
- Click on the purple stone. Your are now a ball of (purple) moonlight.
-
- Travel:
- right, right, right, right, down, down, left, down, left, down, right,
- right, right, right, down, right.
-
- Here we are. You're at a river of fire. You should shift back to your
- normal self now.
- Use your magical scroll.
- Go north.
- Get the key.
- Go south.
- Click on the purple stone.
-
- Travel:
- left, up, left, left, left, left, up, up, up, up, left, left, left,
- left, left, down, left, up, (cross chasm), up, and right.
-
- We are finally out of this darn cave.
-
-
- AREA 3: (FOREST 3)
- ~~~~~~~~~~~~~~~~~~~
- Now I'm going to let your worry about your inventory. When you run out
- of room, drop an item somewhere, but make sure you can find it at your
- convenience.
-
- Go to your right two screens. You will be clobbered by a tree.
-
- You will wake up in Zanthia's home.
- After a brief conversation, she will tell you to fetch magic water.
- Pick up the empty bottle.
- Go left three screens.
- Here you meet Malcolm.
- Malcolm has taken a magic lamp (or whatever) from the fountain. You
- have to get it back.
- I think you go all the way down, one screen to the left, and a few
- screens up. You should find a place on fire. If you are not in the
- right place, find it yourself.
- Once you find this place, use your magical scroll once more. This will
- be the last time you use this scroll so you can throw it away if you
- like.
- Get the lamp and find your way back.
- Use the lamp on the magical fountain and get some water.
- Drink it. You now have a blue stone in your amulet.
- Get some more magic water.
- Go three screens to your right to Zanthia.
- Give Zanthia the magic water.
- Another brief conversation with Zanthia and she'll tell you to gather
- some blueberries.
- Go two screens to the left. Here would be a great place to drop items
- which you might need later. Such as the emeralds, gems, jewels.
- Blueberries are: extreme South, extreme Right, Up, right, up.
- Somewhere there. It shouldn't be too hard to find.
- Get one blueberry, it's all you need.
- Go back to Zanthia and she'll probably tell you to get some fresh
- blueberries.
- Go get another blueberry. Come back to Zanthia and she should be gone.
- Put the blueberry in the pot. The liquid should turn bluish.
-
- -------------------------------------------------------------------------
- || Here are the potions which you want to make: Amount: ||
- || ||
- || (BLUE) SAPPHIRE + (BLUE) BLUEBERRIES = BLUE POTION (1) ||
- || ||
- || (RED) RUBY + (RED) EXOTIC FLOWERS = RED POTION (2) ||
- || ||
- || (YELLOW) TOPAZ + (YELLOW) TULIP = YELLOW POTION (1) ||
- -------------------------------------------------------------------------
-
- Go get your sapphire, rubies, tulip, topaz, apple and rose back in
- forest 2. You need the apple & rose for later on in the game.
- Even though you've used the jewelry, they should reappear.
-
- Make sure to click on the purple stone before you re-enter the cave.
- Once in the cave. Go all the way down and all the way to the left.
- Get the items
-
- To get the EXOTIC FLOWER go back to Zanthia's place and click on the
- carpet. You've discovered a secret doorway. Go in.
-
- AREA 4: FOREST (4)
- ~~~~~~~~~~~~~~~~~~~
- Well, the exotic flower, should be to the NORTH EAST. (UP AND RIGHT).
- The exotic flowers are on a beach where there are two golden unicorns at
- the side of a chopper landing place. Pick one up.
-
- Go and mix your potions now.
- Once you have a blue potion, a yellow potion, and 2 red potions. Go
- through the secret doorway again.
-
- From here, go:
- 2 screens down
- 1 screen left
- 2 screens down
- 1 screen right
- 1 screen up
-
- You should now be at a place where there are two big green crystal
- towers.
-
- MIX BLUE POTION WITH RED POTION.
- Result = magical purple potion.
-
- MIX RED POTION WITH YELLOW POTION.
- Result = magical orange potion.
-
- These are all the potions you need throughout the rest of the game. If
- you want to play around with the other potions such as the magical
- yellow, blue, and red potions then go ahead. They're nothing special,
- nothing to see. Yellow tastes like furniture polish. Blue gives you
- hiccups. And red tastes warm and good (chili?).
-
- Well, since you have mixed these potions, let's go get the Royal
- Chalice. You may have seen this in forest 2.
-
- Go back to Zanthia's place. From there, go to the fountain. Go down
- and to the left. The grail should be floating in the air here.
- Click on the blue stone.
-
- Hmmm... you didn't quite get the grail did you? Let's go 1 screen to
- the right. Click on the door.
-
- Drink the purple potion. You're inside.
- The pipsqueak wants something good. So why not a rotten apple?
- Give the pipsqueak the apple.
- Go outside and get the royal chalice.
- Once you have the royal chalice, let's go to the chopper landing site.
- (You know, the one with the two gold unicorn statues)
-
- Once you are there, drink the orange potion.
-
- IMPORTANT NOTE: Make sure you have the following before you drink the
- orange potion:
-
- the key
- one lavender rose
- the royal chalice
-
-
- CASTLE LAND:
- ~~~~~~~~~~~~
- Once you reach the island, go to the right.
- Put the rose on the grave.
- Your mother will appear (as a ghost). She will speak to you.
-
- After a brief conversation with your mother, you will receive the last
- stone of your amulet. The red one.
-
- Go one screen to the right.
- Go right again to the castle.
- Click on the red stone.
- Use the key in the keyhole.
- You're in.
-
-
-
- IN THE CASTLE
- ~~~~~~~~~~~~~
- Once in the castle, Malcolm will welcome you inside.
- Go right.
- Go up.
- Go left.
- In the foyer, go to the second door to your right.
- Go right.
- You're in the kitchen.
- Pick up the sceptre.
- Leave the kitchen.
- In the foyer again, go the the second door to your left.
- Go left into the library.
- Pull out the following books:
- "O" pal
- "P" otions
- "E" nchantment
- "N" ature
- Get the crown.
-
- Go upstairs.
- Go left.
- Go up.
- Here you should meet Herman.
- Click on the yellow stone on your amulet.
- Go left.
- Pick up the mallet, and play - DO FA MI RE
- (green, white, gold, blue)
- Get the key from the safe.
- Go back downstairs and to the big door.
- Use the gold key in the door.
- Go to the library and step into the half circle.
- The trap door turns and you're into the catacombs.
- Find your way to the green force field.
- Click on the blue stone on your amulet.
- Go up.
- Go left and left.
- Click on the false stone on the ground.
- Pick up the key.
- Leave the catacombs and go back to the big door.
- Use the key in the door.
- Go in.
- Use the crown (middle)
- Use the sceptre (left)
- Use the royal chalice (right)
-
- (remember to save)
-
- The door opens.
- Malcolm steps in to warn you.
-
- Go right.
- Step in front of the mirror.
-
-
- Congratulations, you have followed the instructions accurately and have
- finished the game!
-